This module provides an opportunity for students to work on a game related design brief supplied by a commercial company. This year the brief was supplied by Sony Cambridge. The task was to reverse engineer an existing computer game and turn it into a playable prototype that remained true to the emotions and feelings of the original. The module ended with representatives from Sony playing through the prototypes with the students and providing them with feedback on their work.
Here is a version of Burnout played as a pen racing game from our final year student Joaquim Graca
Here is a detail of board game adaptation of Mario Racing Kart produced by our final year student Craig Fotheringham.
Feedback, Sony Designers Sam Dickenson and Andy Knowles jumping up and down as fast as possible! in a second adaptation of Mario Racing Kart produced by final year student Dean Leeks.